VR Simulation in Healthcare


Please subscribe to Health Systems Chat! : https://account.altvr.com/channels/healthcare

Let's chat in social virtual reality about healthcare simulation for learning!

When I started out as an industrial engineer (who eventually went to medical school) healthcare simulation was about building computer models of healthcare workflows. A graduate stipend paid for my building a computer model of patient flows through the University of Illinois student health center. Eventually, this meaning of "healthcare simulation" was superseded by healthcare students and workers training with interactive patient manikins. In my mind, these domains seemed quite disparate! However, virtual reality is bringing these seemingly different domains back together. The fastest growing cool healthcare simulation is computer simulation of patients and medical training via virtual reality! w00T!

So, let's talk about virtual reality and learning and training in healthcare!

This social VR event takes place during The International Meeting on Simulation in Healthcare (IMSH), the world's largest conference dedicated to healthcare simulation learning, research and scholarship, offering 250 sessions in various formats, from large plenary sessions to small, interactive immersive courses.

Virtual reality taking the dummies out of medical simulation: https://wire.ama-assn.org/education/virtual-reality-taking-dummies-out-medical-simulation

Here is a great overview of virtual reality companies at last year's IMSH.

IMSH 2018: Year of the VR – A Breakdown of New Virtual Training Opportunities From the Exhibit Floor: https://www.healthysimulation.com/14505/imsh-2018-year-of-the-vr-a-breakdown-of-new-vr-training-opportunities-from-the-exhibit-hall

"VR (virtual reality) is now upon healthcare simulation. A pleathora of new companies have joined industry leaders with the development of new software applications to push the boundaries of healthcare training into simulated virtual spaces. We don’t just mean iPad drag and drop applications – but complete Oculus Rift / HTC Vive headset fully immersive experiences. Beyond the Arcade Showcase, there are about 10x the number of vendors in the exhibit hall dedicated to the new technology. Here’s a breakdown of the companies we’ve seen this year, which if you are at the event you need to check out!"

"VirtualSpaces Operating room (OR) simulation for HTC Vive provides clinically accurate, room scale OR experiences that can be customized for a variety of clinical education and training scenarios"

"realistic haptic simulations ... machine learning, to build automatic correction systems and electronic brains capable of performing surgeries. Enables for Lumbar Puncture, Eco Puncture, Catheter Reservoir, Digestive Endoscopy, Eco Cardiogram and more"

"intuitive model generated from patient-specific MRIs using stereoscopic 3D head-mounted displays"

"replace your physical simulation mannequins with a customizable, high-definition, 3D virtual patient that can be projected anywhere. Whether obese, pregnant, young, old, vomiting, missing limbs, bleeding ... reproduce patient presentations with unprecedented visual fidelity ... run a case set in the middle of the freeway, complete with burning wreckage"

"learners are immersed in virtual scenarios with fully interactive, acutely unwell patients. They must manage the patient as in real life, performing investigations, instigating treatment and interacting with their interdisciplinary team against the clock"

"one-of-a-kind 360VR experiences, making you feel as though you are standing next to the operating surgeon. Users can watch surgeons perform the case, observe the team interactions, or see first-hand the OR setup"

"The SG/VE Arcade and Showcase provided an environment where users of virtual and game-based technology can collaborate and network with students, clinicians, educators, and start-ups, as well as small and large established companies"

Recording Disclaimer: By entering this event, you hereby irrevocably grant AltspaceVR and Microsoft and its affiliates, agents, and licensees, the right, but not the obligation, to photograph and record your avatar, likeness, voice, and/or username and to own, license, assign, and use the same (or any portion) in the production, exhibition, and promotion of the event, AltspaceVR or other Microsoft products and services without compensation, in any media and on any platform now known or hereafter devised (including the Internet) throughout the universe in perpetuity.  You waive the right to bring action of any kind in law or equity against Microsoft.
If you wish to not be recorded, simply leave the event. (But we hope you’ll stay!)